At Wyvern Academy Design and technology is an inspiring, rigorous and practical subject.
Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others ’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High – quality design and technology education makes an essential contribution to the creativity, culture, wealth and well – being of the nation.
The national curriculum for design and technology aims to ensure that all Pupils: develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. Build and apply a repertoire of knowledge, understanding and skills in order to design and make high quality prototypes and products for a wide range of users critique, evaluate and test their ideas and products and the work of others. Understand and apply the principles of nutrition and learn how to cook.
KEY STAGE 3
Through a variety of creative and practical activities, pupils will be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They will work in a range of domestic and local contexts [for example, the home, health, leisure and culture], and industrial contexts [for example, engineering, manufacturing, construction, food, energy, agriculture (including horticulture) and fashion].
When designing and making, pupils should will be taught to:
Design: use research and exploration, such as the study of different cultures, to identify and understand user needs. Identify and solve their own design problems and understand how to reformulate problems given to them develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations use a variety of approaches [for example, biomimicry and generate creative ideas and avoid stereotypical responses develop and communicate design ideas using annotated sketches, detailed plans, 3D and mathematical modelling, oral and digital presentations and computer based tools.
Make: select from and use specialist tools, techniques, processes, equipment and machinery precisely, including computer aided manufacture select from and use a wider, more complex range of materials, components and ingredients, taking into account their properties Evaluate and analyse the work of past and present professionals and others to develop and broaden their understanding investigate new and emerging technologies test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups, understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists.
Technical knowledge: understand and use the properties of materials and the performance of structural elements to achieve functioning solutions. Understand how more advanced mechanical systems used in their products enable changes in movement and force. Understand how more advanced electrical and electronic systems can be powered and used in their products [for example, circuits with heat, light, sound and movement as inputs and outputs] apply computing and use electronics to embed intelligence in products that respond to inputs [for example, sensors], and control outputs [for example, actuators], using programmable components [for example, microcontrollers].
COOKING AND NUTRITION
As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
Understand and apply the principles of nutrition and healthy cooking to produce a repertoire of predominantly savoury dishes so that they are able to feed themselves and others a healthy and varied diet. Become competent in a range of cooking techniques [for example, selecting and preparing ingredients; using utensils and electrical equipment; applying heat in different ways; using awareness of taste, texture and smell to decide how to season dishes and combine ingredients; adapting and using their own recipes] Understand the source, seasonality and characteristics of a broad range of ingredients.
KEY STAGE 4 DESIGN AND TECHNOLOGY
At Wyvern Academy, pupils understand how to excel at working within briefs that call for research, ideas, design, manufacture and evaluation. This methodical process will set them up for success in a subject that will challenge them with coursework, design briefs and exams.
Wyvern Academy pupils progress to develop the skills for their chosen design and technology GCSE in key stage 3, which gives them advanced preparation ahead of year 10. Current options include BTEC Tech Award Engineering composed of three units: In Component 1 students get to know the engineering sectors and design applications. During Component 2 students develop skills by investigating an engineering product. And for Component 3, students will develop and design their own solution to a client brief.
AQA Design & Technology GCSE and WJEC Food and Nutrition. Courses consist of 50% coursework assessment with a practical outcome and 50% exam assessment, developing these skills early is what makes the difference between good and excellent outcomes. Wyvern Academy is here to support and answer any Design and Technology queries you may have.